FAR: Lone Sails (PC)
SynopsisTraverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find?
- OS: Windows 7 (64-bit OS required)
- Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GT 630 / 650m, AMD Radeon HD6570
- DirectX: Version 9.0c
- Storage: 3 GB available space
- Sound Card: 100% DirectX 9.0c kompatible Sound Card
Lone Sails is a transfixing, lovely experience, one that takes recurring indie game tropes and does something unique and fun with them. It's short enough that you could play through it in a single two or three-hour session, but it will likely stick with you for a long time. I can see myself going back in a few months just to revisit the ship, like checking in on an old friend.
Far: Lone Sails is the kind of game that sticks with you after seeing credits. It delivers a fascinating mystery in a strange land with engaging puzzles, and couples that with a relationship between the player and their oversized mode of transportation. A few areas lack polish and some of the physics felt off here and there, but none of that stopped the story from engaging me in a big way.
Far: Lone Sails ist ein einsames Spiel und bietet keine einladende Umgebung - dennoch entfaltet das Spiel bereits nach wenigen Minuten so etwas wie eine postapokalyptische Seefahrer-Romantik, die mich umgehend in ihren melodramatischen Bann zog. Nur ich, meine Maschine und etwas Wind in den Segeln.
FAR: Lone Sails cerca disperatamente di seguire le orme di alcune illustri fonti d'ispirazione quali Limbo e Journey e, se pure non risulta mai essere inferiore ai migliori esponenti del mercato indie da un punto di vista artistico e visivo, inciampa nel suo fragilissimo gameplay troppo diluito e privo di uno spessore memorabile.