Everest VR for PC
PC - Windows

Everest VR

Aug 2, 2016
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5.60
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PROVISIONAL
To get a playcore, 3 critic reviews are required.
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VR Content

Requires Oculus Rift or HTC Vive virtual reality headset to play.

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Game Info

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About this game

Developer: Sólfar Studios
Content Rating: Everyone

Summary

Step into a first-person, photo-realistic experience like no other, as you join an expedition to reach the summit of Mount Everest. Developed by VR studio Sólfar in partnership with RVX – the Nordics’ leading visual effects and animation house – EVEREST VR is designed from the ground up for virtual reality.

System Requirements

Recommended

  • OS: Windows 10
  • Processor: Intel® i7-4790 or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce® GTX 1060 or greater
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Additional Notes: Recommend installing to SSD for faster performance

Minimum

  • OS: Windows 7 SP1 +
  • Processor: Intel® i5-4590 or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce® GTX 970 / AMD Radeon RX 480 or greater
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Additional Notes: Recommend installing to SSD for faster performance

Gamer Reviews

275 Reviews
5.60
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Critic Reviews

2 Reviews
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Jason FaulknerFeb 14, 2017
Everest VR is another exciting journey to a place on Earth that many of us would otherwise not be able to visit. Sólfar Studios has made an excellent example of how virtual reality can offer an experience that is somewhere between a movie and a video game, a still story that we can walk through at our leisure. If you have an Oculus Rift headset and Oculus Touch, I heartily recommend Everest VR as a great way to introduce others to VR or as an awesome trip through the history of the world's highest mountain.
Patrick HancockAug 08, 2016
While it looks astounding, it's at its best when it isn't trying to immerse the player with "gameplay" segments that only serve to take away from what it's trying to accomplish. If it were much cheaper, or at least longer, it would be a great way to demonstrate VR for someone uninitiated with it. As it stands, it's a lot of money for a paltry few broken moments.

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