PC - Windows
9.00 to 10.0
8.00 to 8.99
6.00 to 7.99
4.00 to 5.99
0 to 3.99
The team at Arkane Studios has injected an array of cool possibilities into the simulated city of Dunwall, and discovering them all is a blast. When you come face-to-face with the people who wronged you, your only dilemma is deciding which poetic method of elimination will produce coolest result.
Dishonored is as if Deus Ex had a beautiful child with Bioshock whose ancestors were that of Half-Life descent. While it certainly has its issues, such as a plot that isn’t as fleshed out as it could be, and low-resolution textures inhabiting the world, it’s still one of the better new intellectual properties this year. By offering multiple combat systems, a superbly crafted world and a high volume of alternate paths to take, Dishonored accomplishes great feats that will pave the way for future action-adventure games.
As a full piece, however, Dishonored is incredible both as a game and as a work of art. Fun to play, intriguing to explore, beautiful to look at, and emotionally evocative, it's a game that simply must be experienced. While it offers plenty of gory action for those who are interested in taking that route, its greatest gift is to deliberate, thoughtful players who enjoy stealth-based games with quality settings and meaningful moral choices.
It's a rare game that feels so compulsively replayable, but Dishonored is such a game. The compelling abilities, the bold artistic design, the colorful characters, and above all, the freedom of choice--these are the things that mark Dishonored as one of the truly remarkable games of this year.
Dishonored is refreshing, thoughtful, measured, and unique. It’s a reason for gamers to keep supporting developers that are willing to go out and try new things, to tell stories that haven’t been told a thousand times before, even if that is through unconventional mechanisms. We’ll mourn the day when single player games officially die, but when/if they do, it’s games like Dishonored we’ll miss the most.
Each mission is built as an elaborate network of choices for players to explore, and the same can be said for Corvo himself. Each player's selection of powers, perks and other upgrades will inform how they see and interact with this world, and no two play-throughs will be exactly the same. Dishonored is a game you'll talk with your friends about, and that you'll want to play multiple times. In this game there are always other paths to be taken and other challenges to conquer, and that's a refreshing thing indeed.
The fact that someone's still putting real effort into the PC version of their multi-platform game is one good reason to buy it. But with Dishonored, there are quite a few. The fact that it doesn't have any unskippable boss fights. That it's one of the few major new games that isn't a sequel or a remake. That a developer went to huge lengths to allow players this much freedom, and a publisher gave them the time and money to make it this slick.
Dishonored combines a beautiful, stylized world filled with colorful characters, and gameplay freedom to form a fantastic adventure that you will want to revisit again and again. The open-style missions--combined with the weapons and abilities--make a thrilling playground to explore, tough enemies present a significant challenge, and the multiple outcomes, characters, and setting create an exhilarating world to discover. Dishonored is a game that you won’t want to miss.
The plot may be straightforward but the level of detail in the world could inspire countless fan fiction stories. Some choices may not have the consequences you’d demand from Deus Ex or The Witcher but the vast majority do and they’ll blow your mind – you remember that side-quest I told you about earlier that sent me to another map entirely? I returned to it later in the game and my actions had left it overrun with Weepers. Get immersed in the world of Dunwall, of Tall-Boys, Weepers, Outsiders, Bone Charms and Granny Rags and you’ll be thinking about it long after the credits roll.
The gameplay of Dishonored with a properly formed storyline leading to a sensible and satisfying conclusion would make for one of the best games of the generation. As a game, it is almost without equal, but as the interactive storytelling experience that I hoped it would be, it falls a little short. Even as it stands, however, Dishonored is outstanding in its genre, and I can fully recommend it to anyone seeking a stealth game with a difference.
This is a muscular and confident game, one with the utmost faith in its own fiction and a dedication to gameplay satisfaction at a microscopic level, paid off in dozens of situations that feel completely random and organic, even when they've clearly been planted there for you to find. Tighter control and a more generous approach to replay value would elevate Dishonored to true classic status, but it stands as one of the year's best all the same.
A great story in an intriguing world. Amazing attention to detail. Excellent design all round. Featuring a rich, carefully-realised setting, and with design dedicated to player freedom, Arkane's Dishonored is comfortably one of the year's very best games.
Dishonored möchte mehr sein als die Summe seiner Einzelteile, möchte in einer Liga spielen mit Thief und Bioshock und Deus Ex. Das tut es nicht – nicht ganz jedenfalls. Deshalb ist es kein schlechtes Spiel, im Gegenteil. Aber es ist eben auch nicht das Spiel, das es hätte sein können – und das wir uns erhofft haben.
Avec Dishonored, Arkane reprend le flambeau de références passées, à commencer par Thief et ose ce que peu d'autres titres osent : laisser le joueur se dépatouiller avec ce qu'il a et sortir des chemins tout tracés. S'ils existent malgré tout dans Dishonored, on peut les ignorer et "maltraiter" l'architecture, ne pas faire ce qu'on attend de nous pour jouer les équilibristes sur un fil à linge et se raccrocher à une corniche improbable. Bilan : une fois le jeu terminé, on a qu'une envie, le recommencer.
Nerveux et impitoyable si on le parcourt à la manière d'un jeu d'action, Dishonored se fait subtil et délicat quand on choisit la délicieuse voie de l'infiltration. Dans les deux cas, le joueur ressort ravi de l'aventure. Voire grandi, si ses horizons vidéoludiques se limitaient jusqu'alors aux jeux les plus communs.
Não existem jogos perfeitos, Dishonored não o é, mas será que alguma vez existirá o jogo perfeito? Creio que não. Mas é indiscutível que é um jogo impressionante em todos os sentidos. Será um crime não o jogar, deixar de lado esta experiência vídeojogável. É nestas ocasiões que me sinto feliz por pertencer a este mundo que são os jogos virtuais. Não percam esta aventura, deixem que Corvo Attano conquiste o vosso coração.