PC - Windows
About this game
Developer: Oscar Brittain
Content Rating: Mature
In Desert Child, you are a young and talented hoverbike racer who needs to figure out how you can scrape enough cash together through racing and odd jobs to punch your one way ticket to the Red Planet to enter the biggest race in the universe, the Grand Prix.
Also available on
- OS: Windows 7
- Processor: 2.2 GHz
- Memory: 4 GB RAM
- Graphics: GeForce 700 Series
- Storage: 600 MB available space
Gamer Reviews29 Reviews
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Critic Reviews4 Reviews
Desert Child has a wonderful sense of style, and there are moments when it clicks. When you jet across the water on your bike firing a shotgun blast that shatters several televisions in front of you, or when you first start to wrap your head around the aesthetic of Mars, the game briefly, but brightly, shines. But Desert Child doesn't quite hang together, and by the end of its very brief runtime the things that seemed exciting just an hour prior have lost most of their luster.
The RPG mechanics are very light and if you weren’t as captivated by the cyberpunk aesthetic as I was, you could find yourself disinterested by its world. Desert Child scratches a very specific itch for me, as I loved its cyberpunk weirdness and found the racing engaging enough. Yet I couldn’t help feeling disappointed by its abrupt ending and, towards the end, its grind and repetitive nature.
Desert Child is built upon the promise of solid ideas that don’t quite come together. And sadly, they’re so deeply intertwined that a mistake in one aspect of the game critically injures the other part of the game. Hoverbike racing is a neat central mechanic but it wears thin and is stifled by its lack of difficulty and useless upgrades. Planning how and where to spend your limited funds is a creative, relatable mechanic but suffocates under the repetitive racing and the needless upgrades associated with it.