Trailer, Gameplay, & Screenshots
About this game
Gamer Reviews7817 Reviews
I thought this game was not for me. But it's a mix of Zelda and Dark Souls, simplified and 10h hours long.
Thought Provoking/Theme: 8/10
Sound Design: 5/5
Engaging And Flow: 10/10
This game took longer to finish than expected, it took me 11 hours to complete. The average time to complete the game is around 7 hours to complete the main story.
Story: You play as a crow with the task of collecting souls. As you try to collect your assigned soul, it gets stolen by an old crow with an interesting story. he has been stuck in the realm with a task to collect a soul, standing in front of Death's door. He has been stuck in the realm for decades, trying to collect three giant souls to open death's door and collect his assigned soul. With you there, getting your soul stolen by an old crow. You decided to help him by killing three bosses and collecting their souls to open death's door.
Music: On your quest to killing and collecting, it comes with background music, and it's amazing, with different regions you're supposed to go to collect three giant souls. The music fits perfectly, and it never sounds boring, it is the type of music you want to hear for the rest of your life, but you'll never get bored by hearing it. Plus, there's a lot of different type of tunes and music in the game.
There are a lot of puzzles in the game, some are difficult and need searching to figure out where to go next and some are pretty obvious and tells you. Most players say that death's door's dungeon and puzzle are Zelda like, but for me personally, I've never played any Zelda game before.
Health Bar: Which is something special, you can only get hit four times, once you get hit four times. You die, and it's game over, restarting back to your old save. The “death” sign when you die is pretty cool, and the game changes its music to something that sounds like it's saying “You're a disappointment”.
Combat is pretty hard as there are barely any attacks you can do. There's a dash, dash hit, swipe, and swing. And you'll get more abilities like Fireball and other cool stuff which are used for exploration.
Level design: There are a lot of regions you'll explore on your quest to open death's door, and each region is unique and beautiful, with most regions being inside a dungeon and doing puzzles. The puzzles never bore me. I want more of it.
Graphics: It has a cartoon type of graphics that fits with the soul-reaping adventure. Some areas of the game is extremely dark and hard to see, which is very annoying as I would never see the lever to open something. So here's a tip, increase your brightness while playing the game, and decrease it before leaving the game, It's like a flashbang when you have max brightness, and you leave death's door.
Weapons, there are a few weapon types in the game. Light-weighted and heavy-weighted, light-weighted have a fast attack speed but lesser damage than the heavy weighted weapons, the attack speed is slow but deal tons of damage. The only way to obtain weapons in this game is to find them around the game. Some are very easy to find and some are secret. While others are seeable, but reaching it is a different story,going through puzzles to reach the wepon. There are two types of weapons, Light weighted and heavy weighted weapons, heavyweighted deals alot of damage but slow attack speed. Light weighted have fast attack speed but less damage
This game is amazing, while story may be short, it makes me want more of this type of games, something that's short but amazing. This game deserved a 10/10. Music is phenomenal, the boss music fits with the theme of the boss, background music while exploring is amazing..
Each boss has a unique set of attacks, some bosses are quite hard and almost made me rage quit. But after everything, when the end credits roll in. You'll regret not exploring more.