Cuphead for PC
PC - Windows


Sep 29, 2017
42nd of 25106

Trailer, Gameplay, & Screenshots


About this game

Developer: Studio MDHR
Content Rating: Everyone


Cuphead and Mugman rolled the dice and lost to the Devil. Now they have to repay their debt by doing his bidding! In two player local co-op mode, play as Cuphead and Mugman together to take down these hooligans! Master multiple weapons and defensive abilities with precision controls against furious adversaries! Pilot Cuphead's blazing fighter plane in fast action shoot 'em up stages! Test your skills against giant, fully animated bosses ready to push your dexterity to the limit! Travel across the world of Cuphead, gaining powers, defeating opponents, and saving the land!

System Requirements


  • OS: Windows 7
  • Processor: Intel Core2 Duo E8400, 3.0GHz or AMD Athlon 64 X2 6000 , 3.0GHz or higher
  • Memory: 2 GB RAM
  • Graphics: Geforce 9600 GT or AMD HD 3870 512MB or higher
  • DirectX: Version 9.0
  • Storage: 20 GB available space

Downloadable Contents (DLC)

Gamer Reviews

72299 Reviews
0 review
Nov 13, 2020

It delivers everything that you expect it to be.

Art, soundtrack, gameplay are all perfect.

Jul 17, 2020

This game kicks your ass and its amazing.

One of the best Co-op games ever.

Jun 5, 2020

Seru tpi susah ajingg


Critic Reviews

26 Reviews
Ashley GillSep 30, 2017
Cuphead deserves a 9 out of 10 because it is probably the best example of the genre released in the past 15 years, and everything about it is oozing the love and time of its developers. The actual speedruns that will come out of this beast are going to be a sight to behold, but chances are this game is the opposite of most people's cup of tea -- despite what it looks like.
Joe VargasOct 03, 2017
Chris PlanteSep 29, 2017
Cuphead’s deal with the devil eventually leads to hell, and so perhaps it’s fitting the conclusion should be so torturous. Though, honestly, even the residual headache has been soothed by the sweet, sweet salve of victory. When I think of my time with Cuphead, instead of frustration I’ll remember the dozens of tiny breakthroughs, when the impossible became possible, and a game that built an identity around difficulty helped me to feel, however briefly, undefeatable.

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