PC - Windows, Mac, Linux
Cities in Motion
7.40
playscore
Average
2476th of 38133
Trailer, Gameplay, & Screenshots
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About this game
Developer: Colossal Order
Content Rating: Everyone
Summary
Featuring an in-depth campaign mode made up of 12 scenarios along with an open ended sandbox mode, an advanced map editor that allows players to create their own cities, plus much more, Cities in Motion will challenge players to create the perfect public transport system that has no cancellations, no delays and where the passengers are always happy.
System Requirements
Minimum
- OS: Microsoft Windows XP/Vista/7
- Processor: 2 GHz Dual Core or higher
- Memory: 2 GB RAM
- Hard Disk Space: 2 GB
- Video Card: NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher (integrated video cards not supported), 512 MB RAM, OpenGL 3.0
Other Games of the Series
Gamer Reviews
680 Reviews7.52
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Critic Reviews
8 Reviews7.28
I'm conflicted with Cities in Motion. The lack of feedback, in-game competition, and unpredictability hurt the game's long-term draw; some older business simulations didn't have these problems. Cities in Motion does feature stellar tools and is one of the prettier business simulations on the market. If you enjoy business sims, and if you have the patience to experiment and tinker with the game's systems, you'll definitely want to give Cities in Motion a try.
But with that said, the game does what it does very well, especially when you consider how much of a simulation you get for the low $20 price. Even municipal experts would be hard pressed to tell the difference between real cities and the virtual ones here because of the realistic traffic patterns and commuter demands. If you long to make the trains run on time, this is your game.
The scripted quests are well-written, but the fixed map incentives don't work as well as, say, random new factories in unlikely locations would. A transitory pleasure that polishes up nice. But it lacks variety and competition, and is just a little bit too difficult.