Chasm for PC
PC - Windows, Mac, Linux


Jul 31, 2018
2195th of 19533

Trailer, Gameplay, & Screenshots


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About this game

Developer: Discord Games
Content Rating: Everyone10+


When a small mining community falls silent, a young soldier named Daltyn is sent to investigate. Upon arriving in the remote mountain town of Karthas, he discovers that paranormal forces have sealed the town off from the outside world. Now trapped, he's left with no option but to explore the mines below the town and uncover the source of the disturbances. Six huge procedurally-generated areas await, each lovingly crafted in a retro pixel art style. Help Daltyn gain new abilities and equipment, evade dangerous traps, and defeat hordes of deadly enemies in order to save Karthas - and possibly the world!

System Requirements


  • OS: Windows XP + Service Pack 3
  • Processor: Dual Core CPU
  • Memory: 1 GB RAM
  • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space

Gamer Reviews

744 Reviews

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Critic Reviews

16 Reviews
Ben ReevesJul 31, 2018
Chasm is full of great platforming moments and environments, but these elements are randomly assembled into an uneven experience. Bit Kid succeeded in creating a Metroid-style experience that unfolds in a new way every time you play it, but I would have rather had one playthrough that was consistently entertaining.
BrandedwolfAug 17, 2018
Chasm is a good Metroidvania game. But it feels like it could have been better at certain points. A game that took five years to develop feels like it should offer more than Chasm currently does. Is that an unfair assessment? Possibly, but then maybe you should ask someone who kickstarted it if they’re happy with what they received after all these years.
Tomas FranzeseJul 31, 2018
While it can sometimes be hard to pick and chose which of many Metroidvanias to try out as the market is very crowded, genre fans definitely shouldn’t pass on Chasm. The game took the developers six years to make, and this is seems to have paid off when looking at in the quality of the visuals, controls, and how well the Chasm’s take on procedural generation and the placement of its rooms works out.

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