PC - Windows


Jul 7, 2009
1702nd of 37287

Trailer, Gameplay, & Screenshots

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About this game

Developer: Bohemia Interactive
Content Rating: Mature


Building on 10 years of constant engine development, ARMA II boasts the most realistic combat environment in the world. It models real world ballistics & round deflection, materials penetration, features a realtime day/night cycle and dynamic wind, weather and environmental effects. The simulation of a combat environment is so effective, the engine forms the basis for training simulators used by real armies the world over. Although ARMA II is set in the fictional ex-soviet state of 'Chernarus' the gameworld is actually a 225 square kilometer chunk of the real world! ARMA II's highly detailed landscape is a meticulous facsimile of real terrain, modeled using extensive geographical data.

System Requirements


  • OS: Windows XP or Windows Vista
  • Processor: Quad Core CPU or fast Dual Core CPU (Intel Core 2.8 GHz or AMD Athlon 64 X2 4400+ or faster)
  • Memory: 2 GB RAM
  • Graphics: Fast GPU (Nvidia Geforce 8800GT or ATI Radeon 4850 or faster) with Shader Model 3 and 512 or more MB VRAM
  • Hard Drive: 10 GB free HDD space


  • OS: Windows XP or Windows Vista
  • Processor: Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ or faster)
  • Memory: 1 GB RAM
  • Graphics: GPU (Nvidia Geforce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM
  • Hard Drive: 10 GB free HDD space

Critic Reviews

15 Reviews
Steve HogartyJun 22, 2009
There are frayed edges here then, and ArmA II is, unfortunately, as unpolished as the original ArmA, but the roughness is the sort that will only bother those used to the perfect sheen of blockbuster shooters. We don’t think we’re being too forgiving when we say that if you’re predisposed towards this breed of game, you’ll happily overlook many of its quirks.
Steve ButtsJul 02, 2009
This disparity between excessive accuracy in the military hardware and the broken nature of the mission elements leads us to wonder if developers of games like this aren't being overly ambitious. I love having dozens and dozens of realistic weapons and vehicles and highly detailed geography and ballistics modeling, but the unintuitive interface required to manage it all and the irregularities in the scripting make it hard to appreciate those qualities.
Craig PearsonJun 10, 2009
The singleplayer storyline genuinely takes the ArmA series and war games to new places, and the multiplayer, although I've not yet had the pleasure of a 50+ player battle, has all it needs to bring you back when you're done. Even a ten-minute fiddle in the editor gives you something fun to do. If ArmA 2 hooks you in, you've just found a war game capable of providing infinite entertainment, and that's astonishing.

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