PC - Windows
Trailer, Gameplay, & Screenshots
About this game
Developer: 4A Games
Content Rating: Rating pending
From the creators of Metro 2033, Metro: Last Light, and Metro Redux comes a new vision of the apocalypse. ARKTIKA.1 is a highly immersive, action-packed, first-person shooter designed exclusively for Oculus Touch. Nearly a century in the future, the world has fallen into a new ice age in the aftermath of a silent apocalypse. Only the equatorial regions are still habitable, yet pockets of humanity survive in small numbers all over the planet, hanging onto existence in the resource-rich territories to the north and south--resources that everyone wants to control... Protect the colony in the wastelands of old Russia from raiders, marauders, and strange creatures. Be the savior. Give humanity a second chance. Using the newest version of the 4A Engine, ARKTIKA.1 delivers the most impressive visuals ever seen in VR, along with the immersion and world building that 4A Games is known for, in a full AAA package. Experience a post-apocalyptic vision of the future like never before; in full VR.
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Critic Reviews5 Reviews
In some ways, ARKTIKA.1 feels like a step backward for 4A Games. Puzzles can be a chore to play through and the story doesn’t come close to matching the studio’s previous efforts. Despite these issues, there’s a ton of fun to be had in teleporting from cover to cover, blasting off bandits and monsters with cool guns. There’s little reason to revisit the campaign after one playthrough, but while it lasts, it’s a blast.
While Arktika relies heavily on familiar mechanics, it definitely uses the unique powers of VR to create a shooter with a tense atmosphere and exciting gunplay. The mix of excellent graphics and surprisingly intense battles makes this one of the more enjoyable action games available on Rift.
Arktika.1 is caught between a rock and a hard place. On the one hand, it’s an extremely polished shooter with a longer-than-average campaign (for VR) and a structure closer to more traditional entries into the genre rather than the many wave-based alternatives available on headsets. On the other, its repetitive missions, unbalanced weapons and upgrade system and limited locomotion eventually took their toll, resulting in initially exciting levels with diminishing returns. The search for VR’s shooter king continues.