Warhammer 40,000: Space Wolf for iOS

Warhammer 40,000: Space Wolf

Oct 28, 2014
1662nd of 11413

Trailer, Gameplay, & Screenshots

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Note: This game includes in-game purchases. For more info, visit our video game microtransactions guide.

About this game

Developer: HeroCraft
Content Rating: Teen


Lead the Sons of Russ into battle and slash your way through hordes of ferocious enemies with Boltgun fire and Chainsword teeth. Write your own saga in the annals of the Space Wolves Chapter as you hunt your sworn enemies – the Chaos Space Marines. 

Savour the atmosphere, as you play this unique combination of turn-based strategy and collectible card game, where you can turn defeat into victory, where events on the battlefield depend on a wise choice of cards and decisions must be planned meticulously.

System Requirements


  • OS: Windows 7
  • Processor: 2.4 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: 1 GB Video Card
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: DirectX 11 compatible GPU is required to play the game! Attempts on launching the game on systems which do not meet minimum requirements will cause crashes! Integrated GPUs may cause significant FPS drops! The game is not fully compatible with legacy AMD Radeon HD Video Cards which don't support DirectX 12!

Gamer Reviews

953 Reviews

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Critic Reviews

5 Reviews
Brittany VincentNov 14, 2014
Space Wolf is a gorgeous and full-featured card-based strategy game with layers upon layers of finesse that fans of the Warhammer 40K universe will no doubt eat up. However, it relies on a hefty amount of “buy Y to do X” sensibilities, so if you can’t get behind that, you might be better off with another strategy game.
Campbell BirdFeb 02, 2015
In the end, Space Wolf has a number of things wrong with it that make it pretty disappointing. The combination of having to grind out cards, currency, and upgrades, as well as the overall inelegance makes playing through levels feel like an unnecessarily slow burn.
Andrew FretzOct 31, 2014
Many of the things that hold back WarHammer 40k: Space Wolf could be corrected with enough attention from Hero Craft. I don't think that everything that could be improved on will be though. From a small dev team, we can hope to see big features like PVP and further adjustments to campaign difficulty, but I think there is more beyond just those things that will keep Hero Craft from pulling off a flawless game.

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