
Super Mario Run
Nintendo EPD · Dec 15, 2016
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Critic reviews
- Android Rundown7.5There is a good deal of activity available though, and the source material definitely gives this one a bit of mindshare.
- AppsZoom.com8.9Super Mario RUN truly shines with a game that was designed from mobile, bringing incredible Mario graphics that are smooth and will bring back the kid in you, as well as excellent controls, and wonderful sound, with accessible gameplay for all gamers, regardless of age or experience. Here’s where Super Mario RUN truly fails: to play the game, you’ll need to have access to a constant and consistent internet connection, so there’s no playing on the subway or on the way to work, as well as a notably large file size and a thick $10 paywall.
- Gaming Bolt9.0When all is said and done, though, Super Mario Run definitely goes down as another impressive Nintendo entry in the mobile gaming landscape. Granted, in opting to become an automatic runner, it gives up the agency and intricate and layered level design of traditional Mario games, but the level design here is strong regardless. Ultimately, recognizable soundtracks, slick animations, nostalgic visual beats and its extremely addictive and incredibly accessible nature all come together to make sure that Super Mario Run does justice to the Mario franchise.
- Dual Shockers8.0Super Mario Run isn’t breaking the mold for App Store games, but it does have a certain Nintendo quality, charm and polish that is frankly unmistakable. A unique twist on the Mario formula, Nintendo has been able to substantively add to the genre in a meaningful way.
- Destructoid6.0The level design is amateur, the boss battles, save for the final confrontation with Bowser, are too simple, and the build mode left me indifferent to the whole shebang. The controls are there, but everything else feels like Mario b-sides, and that really shouldn't be the case with this grand entrance into the mobile market.
- The Jimquisition5.0Super Mario Run would have been better if it had committed to a single idea. Instead, we’ve got a lacking runner game melded to a half-baked city builder that relies on repetition and artificial setbacks in order to pad itself out. With a premium cost – as well as a data-hogging always-online requirement – this is a game that’s worth neither the time nor the money it’s demanding.
Gamer reviews
Super Mario Run
**Absolutely loved this! Nostalgia in my veins xD** **Also, damn Super Mario Run game looked SO GOOD on HD on iPhone. We are truly missing out on High quality graphics and resolution in Nintendo games on Nintendo Switch.** **Hoping Switch 2 will finally get the graphics update! cos from a technical pov I never played a Mario game in such crystal clear HD quality, graphics and presentation with high quality audio like I did on on an iPhone, which is crazy lol** **Special shoutout to Nintendo for essentially giving away 90% of the world stages for free daily when Mario movie released, through which I realised this game is worth the price! Well worth the price for Mario fans!** **Now to continue playing the never ending remix 10, toad rally etc modes which i’ve been playing for a long time :D**
This gets my props for being one of my favorite mobile games. The core gameplay is fun, basically being Mario platformer gameplay if Mario platformers only required a single button to play, with lots of polish and even a Story Mode focused on completing levels to help the kingdom come back to life. The game's other modes, Multiplayer and Remix, are also fun, both doing their own thing, with Multiplayer being an online competitive mode where you race others in the game's levels, and Remix being a much longer Story Mode with the ability to play music in the background while playing. Overall, enjoyable. Also there's no microtransactions.
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