The lack of urgency and dread and overall anxiousness of how much longer I can make my run go is ultimately Corridor Z's biggest downfall, and holds back what is an otherwise great take on a tired formula. Two tired formulas, in fact. It's a game that I'll without a doubt keep going back to, I just wish a school full of the undead was a little more frightening.
Despite all of these changes - which are mostly nice and refreshing -Corridor Zis still very much a game of its type. It has players repeatedly running down hallways, grinding out rations, and completing missions while serving up ads and enticing players to shell out some cash. Although it is commendable to thinking outside of the box more so than its competitors, Corridor Zdoesn't quite change things up enough to feel truly special.
You get missions to complete, and the game will probably keep you entertained in short bursts. This is snack gaming, and it's pretty good at it. ...A solid endless runner, but we've pretty much seen everything it has to offer before