Nintendo World Report
1972 Published Reviews
The core problem and one that brings this down from a great game to simply fine is just how little control you get over actual launches. If there was more agency in that side of things, then this would be a no-brainer recommendation.
Scott Pilgrim vs. the World: The Game - Complete EditionSwitch
The combat is quick and fluid, the soundtrack is truly incredible and the multiplayer mode with friends makes the game even more fun. In short, I’m not ashamed to say that yes, after all these years, I’m still in lesbians with this game.
Unto The EndSwitch
I understand why someone would enjoy Unto The End. I’m sure that some players out there like being kicked in the teeth with their hands tied behind their back. That, personally, sounds like a bad time, much like Unto The End wasn’t a good time.
I came into Dicey Dungeons with high hopes and I was thoroughly blown away. It’s so smartly designed in how the classes and equipment all work together to create consistently unique and creative instances where you have to squeeze the usefulness out of almost every play style and strategy.
FATAL FURY FIRST CONTACTSwitch
The usual overlay features are still here, as is the single-system two-player mode. There still isn’t an on-screen moves list, although even a passing familiarity with the usual SNK fighter directional combos will serve you well here. Otherwise, there’s a big beautiful scan of the game’s manual for you to consult (just write everything down somewhere).
The divine gameplay mechanics give a wonderful sense of control in spite of the randomness of how enemies fall, and the inputs of buying equipment or using currency to give temporary boosts gives ample opportunity for improvisation if things don’t go quite your way. I only wish there were more to play.
Super Meat Boy ForeverSwitch
This is definitely one of those “your mileage may vary” kind of reviews; your enjoyment of Super Meat Boy Forever will be determined entirely by your particular enjoyment of masochistic platformers. If you played Super Meat Boy 1.0 and thought “man, I wish this were way harder,” Forever may be just what you’re looking for.
While I might recommend the board game over the video game overall, the video game is a worthy complement. It’s also a good local and online multiplayer experience (especially with crossplay with the Steam version), which gives Wingspan an added benefit in 2020. No matter what year it is, Wingspan is a remarkable adaptation of a tabletop game that is certainly one of the best of its kind on Switch.
No More Heroes 2: Desperate StruggleSwitch
If you are a fan of over-the-top violent sword swinging, inappropriate humor, and cleavage shots, this is the game for you. For a casual gamer who isn't necessarily all in on the carnage, this would probably be a pass. However, it’s a solid mindless distraction for the over 20 crowd. No More Heroes 2 certainly fills a niche that is typically left void in the realm of Nintendo.
There is fun to be had still; I liked going back through early levels trying to puzzle out how to make it through while completing the optional challenges. However, the amount of joy I gained from those experiences doesn’t negate the fact that Wildfire just runs poorly on Switch. If you’re interested, it’s probably better to play this on PC.
Boot Hill HeroesSwitch
Boot Hill Heroes, though an honorable attempt to make a retro RPG in the rarely-used Wild West setting, fails to hold up to modern standards. It also isn’t a close enough homage to let those misgivings slide. A fine combat system and an on-point soundtrack aren’t enough to get past the bland gameplay, trope-filled story, and old-school jank.
I like Monster Sanctuary for what it tries to accomplish, I just wish I liked the execution as much as the concept. I could see the threads of its attempt weaving into a better cohesive whole, but instead each different ingredient feels incomplete or misses the mark of what makes each genre it pulls from so compelling.
COLLECTION of SaGa FINAL FANTASY LEGENDSwitch
Personally, I may have gone into this review thinking that having nostalgia for one or more of these games was the best way to enjoy them in 2020. Fortunately, after returning to the first two and playing through Legend 3 for the first time, I can safely say that each one presents a unique and satisfying experience on its own.
Fitness Boxing 2: Rhythm & ExerciseSwitch
It’s a better Wii Fit, in the sense that Fitness Boxing 2 trims the fat (ha!) that were the slow exercises and loading times. But much like Wii Fit, I cannot guarantee that it will maintain your interest for long or present enough new features over time. At the very least, you won’t have to stow away a balance board in a closet somewhere after punching out.
Evolution Board GameSwitch
The Switch version leaves a lot to be desired in terms of performance, and for now, despite my usual misgivings of the platform, I’d honestly recommend the mobile version. But if Evolution wants to survive on Switch in the wilds of the eShop, it would be wise to take a queue from nature and find a way to adapt.
Taiko no Tatsujin: Rhythmic Adventure PackSwitch
While it is impressive Taiko No Tatsujin Rhythmic Adventure Pack was made available to the Western market for the first time, it ultimately feels like a lackluster package that only a handful of people will get enjoyment out of.
If you’ve never gone on a Bit.Trip, don’t start with this one. But if you’ve enjoyed some of the other entries in the series, maybe you’ll want to tempt Fate more than I did.
The BIT.TRIP series took off with Runner on WiiWare, so much so that the two successive Nintendo consoles have each had a Runner sequel. And honestly, what Runner has done now is made me look forward to the Switch port of Runner 2 coming next year, because I prefer its art style and it has checkpoints. Even if they are optional.
Vigil: The Longest NightSwitch
It’s fast, fun and rewarding to players who manage to overcome the initial similarities to FROM Software’s series, and manages to carve its own unique take on the formula, with strong narrative and combat hooks to support it. If only those load times could let us get to the action sooner.
Space Invaders ForeverSwitch
The Space Invaders Forever might keep me playing forever between grabbing everything in the Arkanoid game and trying to boost my scores in Extreme. But it’s impossible to ignore what’s been left out to try and get people to shell out for a physical game: you can’t really call it “Forever” when the oldest game of the bunch debuted after I graduated from university.
PixelJunk Eden 2Switch
This is one of the most mindfully aware games I’ve ever played. It’s well worth sitting down with if you just want to be in the moment and clear your mind.
Home: Postmortem EditionSwitch
The director's commentary really goes in depth on the design and intentions regarding how clues worked adding another layer to the already multilayered package presented. An indie darling indeed.
As a solo experience, Doom Eternal is simultaneously better and worse than its predecessor. It makes a lot of small changes that generally work, but also speak to a misunderstanding of the original.
“Press Jump to Die” perfectly describes the difficulty posed in Gonner2. It’s a brutal unapologetic platformer roguelike that shows its style at all angles. In the character design, unnerving minimalist soundtrack, and world building there’s something special here. The game does a lot with a little and in the end it’s tricky to decipher what. That’s just up to you to “press jump.”
It’s just unfortunate that it never reaches its full potential due to bland visuals, unbalanced difficulty and lackluster single-player options. Nonetheless, it should still have some appeal to anyone who’s even remotely a fan of the genre.