236 Published Reviews
Marvel vs. Capcom: InfinitePS4
Overall, the core of Marvel vs Capcom Infinite is there, but it feels significantly held back by its adherence to only use MCU marvel characters. It hampered the roster and character design, two constant elements of the experience, and it’s hard to overlook those and see the strong fighting system underneath.
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Mario + Rabbids Kingdom BattleSwitch
Oh, and because people have probably been waiting for me to acknowledge this, yes it feels damn good to be vindicated after nine months of people saying “No way that there’s a Mario and Rabbids RPG coming to Switch called Kingdom Battle with music by Grant Kirkhope”. Suck it nerds, it was a real thing all along, and a pretty good thing at that.
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Crash Bandicoot N. Sane TrilogyPS4
Ultimately, I can only say I had fun going back to Crash Bandicoot, even if I found myself wanting to toss my controller at certain points and that notorious sky bridge level is still one of the absolute worst pieces of interactive crap you could ever suffer.
Perception is miles better than the myriad “me too” horror games saturating Steam, but it’s certainly not exceptional. Underneath the visual style – and it’s ultimately just an aesthetic choice – is regular ol’ walk-and-talk horror game that manages a little panache but contains no material of substantial value, be it narratively or interactively.
Arms is a really weird game. At its core it’s a simple, accessible fighting game with a really strong gameplay loop and room for player growth competitively, but a pair of fundamentally flawed control schemes, a lack of decent modes and a glacially slow random unlock system for items that fundamentally change how characters can function make it a really tough package to recommend.
Ugly, shitty poor job with woefully poor controls and instances of the whole thing just being plain fucking broken. Its total fucking toss on a PS4
If it had controlled better and its “emotional” bullet points didn’t come off like “sad indie game does a sad thing” convention, the potential is there for this to be an all-time great. As it is, RiME offers a fantastically designed world with some neat obstacles and a superb linear flow, held back by technicalities and instances of the banal.
While that core combat is still strong, I’m personally getting a bit weary of Tekken relying on it’s barely changed core combat to keep it relevant in a world where fighting games are fast evolving into vastly more rounded products. Tekken 7’s combat isn’t bad, it’s just a bit stagnant, and I don’t know how much longer it can get away with that reliance on not fixing what ain’t broke.
Overall, Injustice 2 takes a strong fighting game, delivers an incredibly rewarding and lengthy single player that feels like a priority rather than a tacked on afterthought, and considerably increases the scope of the game by adding in a vast number of well made additional characters to the mix. Sure it hits the uncanny valley a bit, and I’m not keen on the loot boxes or their DLc plans, but it’s hard to deny how much fun I had with the game at launch.
That’s Prey all over. It works, it’s well made, and polished, and all those things we expect “AAA” games to be. What it is not is exciting. At all. It’s an also-ran that I was quite frankly happy to see the back of once I was blessedly finished. On a final note, whoever worked on audio balancing needs a stern talking to.
All told, Flinthook is a damn good time. It’s demanding with its difficulty but provides all of the tools necessary for success; not so cruel as to seem unfair but steadfast in its expectations of the player. The core mechanics are satisfying to use and well balanced, while offering the player ways to upset individual aspects of that balance through perks and carve out their own style.
Mario Kart 8 DeluxeSwitch
I say this without hyperbole and not as a stealth insult to anything else – I quite genuinely believe this to be the finest addition to the Switch’s library so far. I can’t argue with how much I’ve been playing it and how much I want to keep playing it, even as I type this. It’s exactly this kind of compulsive experience the Switch needed, and if that had to be the result of a remaster, so be it.
What Remains of Edith FinchPS4
What Remains of Edith Finch is not an “emotional” game, because I can actually name the emotions it evokes. Amusement, sorrow, and sentimentality, to name some. While it didn’t bring literal tears to my eyes, there are moments that certainly feel like a kick to the soul thanks to impeccable writing and direction.
Red Barrels may have started too hard and too fast when it gave us necrophiles, well-endowed serial killers, and charmingly ghoulish amateur surgeons in its debut outing. Outlast 2 can’t compete with its own legacy, and while it’s still a decent horror game with plenty of scares to offer, there is nothing I can point to here that I could claim as an improvement over the last one.
Horse Racing 2016PS4
As I write this, I’m in a perpetually irritated state as a result of said reactions suddenly kicking off. Ordinarily I’d consider myself in a bad frame of mind for a review, but this feeling is quite similar to the sense of desperate clawing misery I experienced with this sad fuck of a game.
Bulletstorm: Full Clip EditionPS4
The remaster itself, tragically, is really quite good. It runs beautifully in 4K at a smooth 60 frames-per-second, with characters and environments that still look striking today. Aside from some occasionally buggy ally A.I., it’s polished up nicely, and I wish I could say it was worth rushing out to buy.
Mass Effect: AndromedaPS4
Andromeda is fun… sometimes. Other times it’s a dreary slog through recycled cutscenes, infantile character interactions, and a lot of badly masked loading screens. Mass Effect: Andromeda is so full of ups and downs it might as well be my trousers at All You Can Fuck Buffet.
Yooka-Laylee is a game out of time, clinging so desperately to past glories it doesn’t seem to understand the Earth kept spinning after the N64 was discontinued. It’s everything wrong about the formative years of 3D platforming and it somehow retained none of what made the genre’s highlights endure.