3810 Published Reviews
NieR Replicant ver.1.22474487139...PS4
Despite some significant gameplay enhancements, the lengths you have to go to see the story all the way through will be a test of your willpower. But for all its antiquated designs retained from the original version, it's worth the effort in the end. Thus, Nier Replicant is essential for anyone who has love for Automata, and it's a special experience on its own.
Before Your EyesPC
Before Your Eyes understands that experiencing our lives, of storing memories which become precious, is often tied to what we see: the people and the paths stretching out before us. Instead of feeling like a gimmick, Before Your Eyes feels refreshingly natural. Unusual control schemes often make me long for the familiarity of a controller.
Much like its predecessors, MLB The Show 21 is still one of the best sports games available once you step over the foul line. The gameplay has been tightened up and Pinpoint Pitching is a potential game-changer, and all of these elements go some way to dampening the disappointment of its missing features, stale commentary, and changes (or lack thereof) to Road to the Show and Franchise.
Disco Elysium: The Final CutPC
A fully voiced cast and new content of comparable quality to the original game are welcome additions, although The Final Cut isn't quite yet the definitive edition we were hoping for due to the nagging issues it suffers from. But it speaks to the high standards developer ZA/UM Studio set with Disco Elysium's original release that these are the only blights on what remains one of the best games of recent years.
Those core ideas, stealth and puzzle-platforming, work well in Soulstorm, but only some of the time. Though plodding and slow-paced relative to modern stealth games, there is something satisfying to its puzzle-like approach. Unfortunately, it's hard to see the good through issues with the AI, frustrating checkpointing, and technical troubles.
Star Wars: Republic CommandoSwitch
In the end, Republic Commando Remastered doesn't do anything to drastically change the experience of playing the original game. And to that end, its shortcomings have only become more apparent with time--tactical shooters have evolved to offer more satisfying experiences with choice and consequence--so you likely won't find much replayability here.
Balan Wonderworld feels like a game from another time. In a different era the rough edges, inconsistent mechanics, and formulaic design may have been things that players could overlook, but in this moment in time, it's a 3D platformer of a quality that can't compete with polished modern-day contemporaries from Nintendo, Sony, and the like.
Playing through the newly remade levels is immensely enjoyable, and that on its own is enough to call Tony Hawk's Pro Skater 1 + 2 a success. However, smart additions and an engaging challenge system make it an experience that's more than just a brief skate through Tony Hawk's past.
It's impressive stuff. It Takes Two is the best 3D platformer I've played since Super Mario Odyssey, and like that game, it has a flair for variety. You may ride a frog or fly a plane with wings made from Cody's boxers or hack-and-slash through a Diablo-style castle. Despite the downright wild amount of things to do, It Takes Two manages to handle every mechanic well.
id Software has largely toned down The Ancient Gods Part 1's most annoying excesses with Part 2 and added a new crowd-control weapon that you will miss any time you return to the previous installments. In short, this is the most complete version of Doom Eternal and, aside from a terribly frustrating late-game boss fight, a consistently great note for Eternal to go out on.
On the whole, I've enjoyed my time with Marvel's Avengers, and if Crystal Dynamics can deal with the technical issues plaguing the game, I'm looking forward to spending time mastering the combat styles of all the characters and exploring the expansions of its story the live game has set up.
Thankfully, your time on the mountain runs low on ammunition and high on strange, wonderful mystery. Mundaun is a darkly original work. This is an impeccably paced game with satisfying gameplay that fits hand-in-glove with its narrative focus on the process of taking a journey.
I don't want to keep playing it on Switch with its many technical concessions (nor do I want new players to be introduced to Apex Legends this way), but this port is--in its current state--a decent last resort. If your only way to play Apex Legends is on Switch, then you now have that option. Just know that you're signing up for something less than ideal.
The varied roles and options also make each attempt a unique experience, and even when the game isn't fully cooperative in giving you the event scenes you want to see, it's still a fun time to try to eke out a victory over either the humans or the Gnosia--or possibly both. If you're looking for a different spin on social deduction games, Gnosia is one time loop you'll be eager to get sucked up in.
Even more so than playing the N.Sane Trilogy, which literally remade the original Crash games from my youth, playing Crash 4 felt like getting back in touch with the series. It's an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming. Truly, games like this are why we come running back to long-dormant franchises with open arms.
Mortal Shell makes for a strong introduction to Souls-likes, a demonstration for new players of what so many have found so interesting about From Software's games and those like them. But Mortal Shell is also a lovingly crafted, weird, and deceptively deep game in its own right that rewards you for wandering its twisted paths and challenging its deadliest foes.
Yakuza: Like a DragonXbox Series X
It was an absolute thrill to watch him grow, and that's what's most important for a game so focused on its characters. Yakuza: Like a Dragon is a passing of the torch, and a fantastic entry in a beloved franchise that proves that it's in good hands with Kasuga Ichiban.
BRAVELY DEFAULT IISwitch
I've loved the Bravely Default series for letting me feel like I'm 15 again--with all the time in the world to grind out a full set of level-99 characters--while still respecting my time by recognizing I don't actually want to do that. Bravely Default II asked me to put in the tedious work and lost some of the series' identity in the process.
Bearing in mind what's still to come, 30XX is nonetheless off to an excellent start. It's already a thoroughly enjoyable homage to the likes of Mega Man or Turrican, with tight controls and polished character design securing the foundation and a roadmap to version 1.0 promising a steady supply of new content.
Ghost ‘n Goblins ResurrectionSwitch
And Capcom deserves credit, to a point, for recreating a game that can stand shoulder to shoulder with Ghosts 'n Goblins, and Ghouls 'n Ghosts, as peers in excruciating gameplay. As entertainment, though, it is an artifact of a time long-past that I'm happy to remember, rather than return to.
It's disappointing that Blue Fire is unquestionably fun to move around in but is hampered by design decisions that hold back its free-form platforming. It's difficult to experiment with the reaches of your agility when it's so easy to lose large swathes of progress due to a misstep, a punishment that permeates not only exploration but the otherwise expertly designed platforming side challenges.
Little Nightmares II is a delightfully spooky foray into a horrifyingly gorgeous world. It's also a bit too long, occasionally frustrating and, in one key moment, inaccessible for players who are deaf or hard-of-hearing. But, overall, it represents a successful follow-up from Tarsier.
Nioh's most invigorating and intimidating moments occur when you feel you're at equal footing with your opponent. And it's during these encounters that one careless move can result in your demise or the right string of thoughtful actions can make you feel invincible.
The on-foot gameplay plays a large role in Destruction AllStars' true problem: It feels like there's a lot of downtime. Even though there's always a new car to find or an enemy to chase, there's only one thing that's really worth doing--crashing--which takes a lot of setup for a short-lived reward.
Super Mario 3D World + Bowser’s FurySwitch
Bowser's Fury is peculiar and less polished, but it dares to poke fun at its own oddities and it has a wild creative streak. The two share thematic similarities, but more importantly, they work hand-in-hand to show the full extent of versatility in what a Mario game can be.