3164 Published Reviews
Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles is another decent brawler adaptation that sort of asks you to already have a bit of background on the source material to truly enjoy it. In that sense, it joins a very crowded space of many other anime games before it, and many of you out there know where you stand on these.
If you’re a long-time fan of the series, I say it’s totally worth it to try something new, but if Jackbox Party Pack 8 is your first time trying Jackbox out, I recommend taking a look at some of the older packs first.
Nickelodeon All-Star BrawlSwitch
Nickelodeon All-Star Brawl is obviously in no position to take the platform fighter throne right now, but I think the teams at Ludosity and Fair Play Labs have created a very good blueprint for what could be a very great franchise. If Super Smash Bros. is a celebration of all things Nintendo, I don’t see why an All-Star Brawl 2 couldn’t be a celebration of all things Nickelodeon.
Metroid Dread doesn’t take a lot of big swings, but it rarely bats a foul ball. You can tell this was carefully crafted with existing fans in mind, but it’s not so heady that newcomers wouldn’t be able to pick it up. While we wait for proof of life from Metroid Prime 4, you can journey with Samus in another reliable adventure right now.
Far Cry 6PS5
If Far Cry 3 was the last game you really got into, or the modern Far Cry formula is your meaty open-world experience of choice that somehow never loses its potency, you’ll find a lot of comfort in Far Cry 6. Otherwise, get to it when you get to it, and try not to burn out.
As gorgeous as Eastward‘s graphics are, and as endearing as some of its characters become, and as much as I need its soundtrack on vinyl as soon as possible, it also falls short in some ways that leave its conclusion feeling a bit off. It’s one of the more promising debuts I’ve seen, and Pixpil has ensured I’ll be incredibly interested in whatever they do next. Eastward is something a fan of pixel art and good music, with a weakness for video game nostalgia, deserves to check out. It’s just also a journey that left me wanting a little more.
I’m not ready to let this one go yet. I waited more than 10 years to finally play Alan Wake, and now that I’ve seen the credits roll, I can’t get it out of my mind. It’s firmly sunk its teeth into me, and like with many of the other greats, I’ll be returning to this world again and again for years to come.
Super Monkey Ball Banana Mania was a pleasant surprise, in that it doesn’t mess too much with a formula that works and it makes strides to welcome newcomers into the fold. Not all of its stages are created equal, but this is a great entry point into a series that’s been lacking one on modern platforms for a long while.
Castlevania Advance Collection really showcases a side of Konami we don’t see very often anymore. On one hand, they trot out old franchises with low-effort projects and try to essentially trick people into buying them. On the other, they are capable of putting out old games in a format that’s not just well crafted, but also seeks to preserve classics that you can’t easily find. The company is an enigma.
Knockout Home FitnessSwitch
Ultimately, the only thing that really matters here is determining whether or not Knockout Home Fitness is effective. As is the case with almost every other exercise game, it is. If you stick with it and get those daily stamps, you should be able to notice it making a difference whether you’re working out for 15 minutes a day or an hour. It’s certainly made a difference in my life, but I want to stress this game is not here to hold your hand.
Each individual has their own expectations for a remake, and Actraiser Renaissance may have put hands on facets that were once sacred. Some will find the changes intrusive. It would have been nice if there was a classic mode included that strips out the tower defense to make everyone happy, but that’s not in the cards. In my eyes, however, Acraiser Renaissance was one of the biggest surprises and the most enjoyable gaming experiences I’ve had this year.
Hot Wheels Unleashed impressed me on basically every marker. It looks terrific, it feels great, and the track design is extremely well done. I kind of hate the blind box approach of unlocking cars, but that’s a small complaint when getting my wheels on the track is always a delight.
In Sound MindPS5
Despite some disappointing and frustrating moments, there’s enough compelling stuff that I can still recommend In Sound Mind to fans of adventure-leaning indie horror games. Overall, I dug this team’s ambition, and I was excited to see where it was headed. I just wish the game ran better and streamlined some of its level and puzzle design.
Diablo II: Resurrected did what it was supposed to as a re-release, and it managed to simultaneously preserve the original game. It’s a shame that the talented studios behind it have to deal with the failure of Activision leadership overshadowing their work.
Kena: Bridge of SpiritsPS5
I wouldn’t call Kena: Bridge of Spirits overly ambitious. More like “strategically ambitious.” Ember Lab avoided biting off more than it could chew with its first game, and I dug it. I hope there’s a sequel! After a much-deserved break, of course.
Baldo The guardian owlsXbox One
If you’re wondering why it took so long for this review to show up on Destructoid, I’ll tell you: I dreaded playing Baldo. Every night over the past three weeks, I looked down at my Xbox controller with unease, worried the next two to three hours of my life would be agonizing. And every night, that intuition turned out to be correct.
Tails of IronPS5
With its tough-but-fair combat, timeless storybook visuals, and unique furry fantasy, Tails of Iron is one of the year’s most distinctive RPG experiences. The intentionally subdued pace and challenging nature will definitely test the impatient, but anyone looking for a knuckle-cracking slugger, powered by a tale of valor and vengeance, will find Odd Bug Studio’s sophomore effort washes down like a fine flask of Bug Juice. Rest well, Redgi, your friends have done your memory proud.
Judgment may have been an acquired taste in many ways, but the sequel makes some of the bitterness go down easier. Given that you can basically dive in here and feel sufficiently caught up with a new case as the focus, it’s for the best. I really hope we haven’t seen the last of this subseries, because the creators seem to really care about it.
Gas Station SimulatorPC
It’s sloppy, definitely. A lot of the jank is probably left intentionally to attract the aforementioned streamer crowd, but it’s entirely intrusive. The weirdies are there, but the experience isn’t cheapened because of it. Overall, it hits its niche. It lands on the edges of the sweet spot for modern simulators. It manages to be fun and atmospheric. It’s a hard day’s work, but someone has to do it.
It’s just overall not that well executed. The physics and gameplay are not where they should be. The levels are just okay. The goals are rarely entertaining. But you’re here for the birds, right? There are definitely skateboarding birds, I can guarantee they are in SkateBIRD. I’m not even being sarcastic, the birds are absolutely great. Just try to focus on that and nothing else.
Even if I have complaints here and there, all told, KeyWe is a delightfully panic-inducing co-op puzzle game. The level objectives are fun, the hazards are varied, the scattered story scenes are super cute, the cosmetic unlocks are worthy rewards, and the mini-games are meaningful enough to keep coming back to. If you’re feeling lucky, make it a date.
I absolutely do miss those days. I can’t get on with realistic racing games, so I crave a steady diet of the stuff that Cruis’n Blast gives. At the same time, I normally rented racing games on the N64 and rarely bought them. The same would have held true for Cruis’n Blast. It’s too fleeting to really grab hold of my grey matter and make a home there. I had a lot of fun while it lasted, but now it’s time to return to the beige, carefully curated modernity.
What sets TOEM apart from the many other wholesome games that plateau at mediocrity is its excellent execution of the concepts it puts forth. There is no design here that is questionable, no idea that feels unfinished. This is simply a well-crafted jaunt through a charming world. And it’s one that beckons me to return long after I’ve done everything I can possibly do in the game just to see what other amusing pictures I can take.
Extra mode or not, the main game is not compromised in any way. Deathloop combines a classic Arkane stealthy-shooty foundation with a genuinely interesting and fun premise to aplomb. This is going to be on a lot of Game of the Year lists.
Aside from a couple of noticeable dips with less fleshed-out areas in the final act, Zoink held my attention for my entire 11-hour playthrough. That counts for a lot. If given the chance, I’d love to return to the world of Random in a possible sequel to Lost in Random that smooths over some of these first-game-in-a-new-series pitfalls.