1899 Published Reviews
Tower of Fortune 4iOS
Tower of Fortune 4 hides a lot beneath its surface. What appears to simply be a simple game of chance with rpg hooks is actually a strategic adventure that asks you for quick reflexes and flexibility. Even when making all the right moves, Tower of Fortune 4 has a high skill ceiling that rewards you in kind for executing flawlessly. For these reasons, I don't see Tower of Fortune 4 leaving my phone until I unlock additional endings, build out my cache of loot, and fully master my slot skills.
Although it suffers a bit from classic adventure game problems, Chicken Police is otherwise an immensely enjoyable piece of interactive crime fiction. If you can fight through a little obtuse puzzle-solving (or keep a FAQ handy), Chicken Police otherwise is a fun romp with excellent production values.
Salvagette is a thrilling and stressful arcade game that moves at your own pace. There are a few missing bells and whistles, but you get what you pay for here, and the asking price is unbeatable. Go ahead and pick it up to see for yourself.
SNKRX grows on you the more you play it. As you become more comfortable with the unit types and how to manage your gold, you start pushing the skill ceiling higher and higher, eventually unlocking more nodes and learning how to juggle a longer snake against harder enemies. It's a classic feedback loop that works really well and compels you to keep playing, even if you have to occasionally deal with an annoying bug to do so.
Retro Goal falls into a very satisfying middle ground between arcade soccer action and light management sim. Impressively, it also has a finely-tuned difficulty curve that you can ease by paying if you'd like, but provides a healthy and fair challenge if you don't. Most importantly, it feels like a sports game without trying to be too realistic or granular. Retro Goal is now my go-to mobile sports game, and I'm not sure there's any good reason why it shouldn't be yours, either.
As intriguing as the art and light mechanics around Unmaze might look, they aren't used to great effect and don't have any quality supports behind them to justify five chapters of gameplay. The whole experience is messy all around, making it hard to recommend beyond telling people to try the free chapter if they are truly drawn to it.
Huntdown is a heck of a fun and intense game. It has some minor control issues on mobile, but otherwise is a brutally good time, particularly if you have a fondness for its specific flavor of dark sci-fi action.
Bike Baron 2iOS
Bike Baron 2 positions itself alongside a specific genre of game, and in doing so mostly reveals what it is lacking. Sure, it's a racing game that feels snappy and has some really creative track design, but Trials has that and ghost modes, live leaderboard tracking, level editors, and more. On the flip side, Bike Baron 2 is something you can take anywhere and is comparatively less expensive. The only problem is I'm not sure I want a frustrating and brutal physics racer if I don't feel like I'm suffering to get one up on my friends in the process, and this unfortunately makes Bike Baron 2 harder to recommend.
Letter Rooms is a tight and clever puzzle game that understands that less is more. It feels achieveable to make your way through the full game, and it is satisfying to do so. Add to that a minimal but memorable design that makes it a breeze to pop in and out of play sessions, and it's clear to see why Letter Rooms should be your next puzzle game purchase.
The Longest Road On EarthiOS
I want games that try to tell stories in different ways, and I want those stories to feel like they come from a distinct point of view. The Longest Road on Earth has all of these things. They just don't quite come together in a way that will stick with me outside of a couple of scenes and songs.
The fast pace and locked-room setup of Overboard! are perfect for a mobile murder mystery where you can truly pull the strings behind the scenes. I just wish doing so was a little easier or felt less like a guessing game, especially once you've uncovered a new path. That said, the game is an incredible feat of writing, and perfectly enjoyable for a few playthroughs. Perhaps if I wait to revisit it again Overboard! will feel fresh enough to give it some more tries.
I can't recommend Psycholonials highly enough. It strikes an impressive balance where it is both aggressively heady and online, but also charming and ridiculous. Zhen and Abby's dynamic capture the feelings of anger, depression, and absurd comedy that have been reflected in many online circles over the past year, and reading it has been one of the highlights of my year. Do yourself a favor and give it a read.
Knights of San FranciscoiOS
It may not be Skyrim, but I like Knights of San Francisco for what it is. It's surprisingly stylish and sleek for a text-based game, and it presents a propulsive story despite being something you button-through one sentence at a time. I wish it felt a little less like a combat-funnel at times, but otherwise Knights of San Francisco is a strangely satisfying adventure.
Fallen of the RoundiOS
Fallen of the Round is a fantastic blend of roguelike and auto-chess mechanics, and its complete lack of modern game features somewhat adds to its mystique. I do wish there was a little more variety and depth to dig into, but for the asking price I'm more than content with what's here.
Tender might not be a "convenient" game to play, but its simulated aspects raise the stakes and emotional investment to a degree that makes it hard not to buy-in to its fictional setup. This, along with its writing, is what allows a game about talking with bat people on a dating planet make me titter with excitement and feel the sting of rejection simply through sending and receiving fake texts. It probably shouldn't work as well as it does, but there's something magical here with Tender: Creature Comforts.
Day Repeat DayiOS
Day Repeat Day starts with a bang, but then proceeds to devolve into the same tiring grind it's examining. Its narrative hooks definitely give it more edge and interest than other match-three games out there, but the lack of payoff on its story threads makes it a somewhat disappointing adventure.
Cards! – MonkeyBox 2iOS
I didn't have much confidence heading into Cards! after feeling disappointed with Polarized!, but this second experiment from TheCodingMonkeys is a surprising success. It takes a lot of the headaches that come from trial-and-error gameplay and turns them into fun surprises, all while keeping things focused, fast, and easy.
Northgard is a really satisfying strategy experience, but I kind of wish I didn't play it for the first time on iOS. Some aspects of the game really sing here, but Northgard definitely works better over dedicated play sessions on what I assume is a better performing interface on PC.
A Game of Thrones: Board GameiOS
I get what A Game of Thrones: Board Game is going for, but its concept doesn't translate to video game form very well, not to mention this attempt at it is deeply flawed. This is to say: even when the game does (hopefully) get patched, A Game of Thrones: Board Game still doesn't feel like a great addition for your digital board game library.
League of Legends: Wild RiftiOS
MOBAs aren't easy to get into, but League of Legends: Wild Rift makes it easier than it's ever been. Riot Games somehow managed to make its flagship game streamlined and accessible all while maintaining the depth and nuance that keeps League of Legends matches interesting even after hundreds of hours of playing. Even without the full cast or a breadth of modes, Wild Rift is clearly the new king of mobile MOBAs.
Say No! MoreiOS
Say No! More is a lovely game that makes you feel warm and fuzzy inside, even though it's all about telling people no. The message it shares is a valuable one to keep in mind now more than ever, and I'm so glad it's available on such a convenient platform so that everyone can enjoy it.
Card Hog is a well made card-based roguelike. Nothing about its mechanics will surprise you too much, but it offers up a satisfying amount of depth and variety, particularly considering the asking price. Just know that you'll have to invest a bit in it each time you play to unlock its full potential.
The lack of feedback in Beat Workers is a fairly significant flaw, but the core of the game is bursting with really inventive ideas that make it gripping in ways that other rhythm games wish they could be. This makes Beat Workers well worth checking out, even if it means you'll have to pause play sessions to recalibrate the game every so often.
Doctor Who: The Lonely Assassins is not the strongest title by Kaigan Games, but it's certainly better than their most recent efforts. A guided experience led mostly by a pre-established fictional universe takes a lot of the mystery out of searching through this lost phone, but it manages to do enough character work to keep you invested in seeing it through.
Unruly Heroes has the polish, personality, and performance of a top-tier platformer despite the things working against it. Its core design also works particularly well on mobile, where the game is ten times less expensive than it is elsewhere. Simply put, this is a no-brainer. Get this game.