1918 Published Reviews
sugar (game) has a novel premise and fun mechanics, but they wear thin before you've reached the end of the game. Perhaps fans of physics puzzlers who are ok with trying and retrying challenges might get a lot of mileage here, but I would've much prefered a tighter experience that focused on novelty over length and challenge. It's still a fun game, but you might get tired of it before you finish.
Although I have limited knowledge when it comes to wine, Hundred Days seems to embody a lot of what connesiuers appreciate about the drink. It's complex, difficult to master, and gets better with age. As you play it, you may encounter some repetition, but that is all part of what is otherwise a lovely and satisfying process.
I Saw Black CloudsiOS
I Saw Black Clouds feels like a step backward for Wales Interactive. It's return to storytelling outside of virtualized spaces feels messy and in some ways incomplete, and it doesn't help that the story its choosing to tell is somewhat problematic.
In Pokémon UNITE you can have thrilling fights playing in teams of some of the most iconic characters in video games. This is about as cool and good as it sounds, but it comes with tradeoffs that make some of its appeal ring hollow, and I can't help but feel like Pokémon deserves a little better than what it got with this game.
Nauticrawl is a tremendous experience that makes every new discovery titillating, mostly because you have to figure it all out for yourself. It strikes a great balance where you feel free to experiment without ever feeling overwhelmed by the options at your disposal, and it does so while also telling a fascinating story and unpacking an entirely original world all while you sit in an isolated cockpit.
The Heroic Legend of EagarlniaiOS
The Heroic Legend of Eagarlnia feels like it fell out of a bygone era of games that are loaded with systems that you just have to "figure out" how to deal with or exploit. If some of its systems were cleaned up or streamlined, it would definitely be an easier title to recommend, but I can't deny that I've kind of been enjoying developing my own methods for navigating through its thick and confusing web of gameplay systems, even when doing so is frequently onerous.
Night in the WoodsiOS
Slight control issues aside, Night in the Woods is an amazing port of an incredible game. It's a bit of a slow burn, but the journey itself is beautiful and it makes the payoff that much more meaningful and rewarding. Absolutely buy and play this game if you haven't already. You will not regret it, even on mobile.
Dungeons & MinersiOS
In many ways, Dungeons & Miners feels like a proof of concept that needs some more fleshing out and polish. Despite having some good ideas and an eye-catching aesthetic, what lies underneath the surface is both not particularly deep and often dysfunctional.
Shattered Pixel DungeoniOS
When the procedurally-generated stars align, Shattered Pixel Dungeon feels like one of the smartest and most satisfying dungeon-crawlers you can find. When they don't, it can be demoralizing and frustrating. You can always start a new run whenever you like, but just know that it might take a dozen or more crawls before you get to dig into the deeper, more satisfying depths of the experience.
Behind the FrameiOS
I really appreciated Behind the Frame for its sense of style and storytelling. Too many first-person adventure games on mobile adopt the dark aesthetics of The Room games, so to see something that fits in a similar mold be so bright and stylized is really refreshing. Nothing it does is extraordinary, but all of Behind the Frame is beautiful and enjoyable nonetheless.
What Remains of Edith FinchiOS
What Remains of Edith Finch is an undeniably beautiful game, and the mobile version has everything you could hope for in a quality App Store release. That said, the beauty on display here is impressive mostly in how well its disparate pieces get forced together into a structured experience, which can make it hard to connect with on a deeper level.
Rush Rally OriginsiOS
If I didn't know Rush Rally 3 existed, Rush Rally Origins would be a much more impressive package. This is to say it's a great game, but it is also missing things I thought I could expect from this series, even in a move to a more arcade-like iteration. Maybe some of that stuff is coming at some point. As it stands now, though, there are only a few very specific reasons why you might want to play Origins over the previous game, and doing so comes with some pretty significant trade-offs.
Simply put, there is no reason not to play Nova Island. This isn't a trick. It's a great card game and all it wants you to do is play and have fun with it. Go ahead and try it. If you do, I think there's a good chance you'll be as charmed by it as I am.
You First - Love visual noveliOS
The good bits in You First are too few and far between for me to feel good about recommending it. It does explore interesting ideas of what relationships can and should be, and it should be applauded for that, but otherwise You First ends up creating most of its appeal from being so oddly off-putting.
My Friend PedroiOS
It's hard not to feel cool while playing My Friend Pedro. It's stylish action is completely manageable thanks to slow-motion mechanics, and its scoring system is a fun, non-punishing incentive to push through levels as smoothly and quickly as possible. Since it's a free-to-play game with no ads or currencies, there's no harm in trying it out. You might even be able to beat it without dying to see almost everything it has to offer without spending a dime. If you do, though, you might want to throw a few bucks to unlock premium just to support developers for making such a great action game on mobile.
Night Book's tight storytelling and convincingly creepy tone held my attention for multiple playthroughs in a single sitting. It's rare for a game to do that, much less an FMV game. If you grab the game for free and like how it starts, I fully recommend you pay to unlock the full game to experience it for yourself.
Trials of ManaiOS
Trials of Mana is a fun action rpg, provided you're looking for some satisfying combat and aren't too worried about much else. There's definitely some things left to be desired with this remake, but the mobile version still makes a really strong case for itself as a great rpg to play on your phone or tablet.
Tower of Fortune 4iOS
Tower of Fortune 4 hides a lot beneath its surface. What appears to simply be a simple game of chance with rpg hooks is actually a strategic adventure that asks you for quick reflexes and flexibility. Even when making all the right moves, Tower of Fortune 4 has a high skill ceiling that rewards you in kind for executing flawlessly. For these reasons, I don't see Tower of Fortune 4 leaving my phone until I unlock additional endings, build out my cache of loot, and fully master my slot skills.
Although it suffers a bit from classic adventure game problems, Chicken Police is otherwise an immensely enjoyable piece of interactive crime fiction. If you can fight through a little obtuse puzzle-solving (or keep a FAQ handy), Chicken Police otherwise is a fun romp with excellent production values.
Salvagette is a thrilling and stressful arcade game that moves at your own pace. There are a few missing bells and whistles, but you get what you pay for here, and the asking price is unbeatable. Go ahead and pick it up to see for yourself.
SNKRX grows on you the more you play it. As you become more comfortable with the unit types and how to manage your gold, you start pushing the skill ceiling higher and higher, eventually unlocking more nodes and learning how to juggle a longer snake against harder enemies. It's a classic feedback loop that works really well and compels you to keep playing, even if you have to occasionally deal with an annoying bug to do so.
Retro Goal falls into a very satisfying middle ground between arcade soccer action and light management sim. Impressively, it also has a finely-tuned difficulty curve that you can ease by paying if you'd like, but provides a healthy and fair challenge if you don't. Most importantly, it feels like a sports game without trying to be too realistic or granular. Retro Goal is now my go-to mobile sports game, and I'm not sure there's any good reason why it shouldn't be yours, either.
As intriguing as the art and light mechanics around Unmaze might look, they aren't used to great effect and don't have any quality supports behind them to justify five chapters of gameplay. The whole experience is messy all around, making it hard to recommend beyond telling people to try the free chapter if they are truly drawn to it.
Huntdown is a heck of a fun and intense game. It has some minor control issues on mobile, but otherwise is a brutally good time, particularly if you have a fondness for its specific flavor of dark sci-fi action.
Bike Baron 2iOS
Bike Baron 2 positions itself alongside a specific genre of game, and in doing so mostly reveals what it is lacking. Sure, it's a racing game that feels snappy and has some really creative track design, but Trials has that and ghost modes, live leaderboard tracking, level editors, and more. On the flip side, Bike Baron 2 is something you can take anywhere and is comparatively less expensive. The only problem is I'm not sure I want a frustrating and brutal physics racer if I don't feel like I'm suffering to get one up on my friends in the process, and this unfortunately makes Bike Baron 2 harder to recommend.