Crashmo for Nintendo 3DS
3DS

Crashmo

Nov 22, 2012

Trailer, Gameplay, & Screenshots

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About this game

Content Rating: Everyone

Summary

Embrace the laws of gravity, and challenge yourself with a whole new kind of action-puzzle play in this exciting sequel to the critically acclaimed Pushmo™ game. New gravity mechanics and gadgets like floating blocks, doors, and move switches await. Push, pull, and slide each puzzle's colorful blocks in order to climb to the top—just be careful where those blocks go. Unsupported blocks will come crashing down! The Crashmo game contains plenty of puzzles to test your skills, and enhanced puzzle-creation and puzzle-sharing features mean that even when all the puzzles are cleared, the fun never has to stop!

Gamer Reviews

4431 Reviews
8.76

Aggregate Gamer Reviews

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Critic Reviews

14 Reviews
8.40
9.00
Chris BuffaNov 22, 2012
In addition, and similar to Pushmo, you have the ability to create your own Crashmo puzzles through a simple-to-use editor. Then, feel free to share them with friends, and download other people's creations via QR codes. Like Pushmo, we expect the community to dream up some stimulating brainteasers. Although it's more difficult than its predecessor, there's plenty to love about Crashmo, from its wealth of puzzles to its cheery graphics and near limitless editing potential. A satisfying follow-up, this game belongs on every 3DS owner's system.
Henry GilbertNov 27, 2012
The difficulty may escalate faster than you’d prefer, but Crashmo is still an absorbing diversion for your 3DS. Like the best downloadables, it can be played for 10 minutes or two hours, satisfying players no matter how much they choose to invest. If you can push past the annoyances that infrequently pop up, you’ll find that classic style of simple Nintendo fun, only in a more compact form.
Bryan VoreDec 06, 2012
Crashmo improves on Pushmo’s formula in every way, but I have a nebulous complaint: For some reason Crashmo doesn’t inspire that “just one more” desire in me that I expect in puzzle games. The dry and straightforward dismantling of one puzzle after the next leaves me satisfied after finishing about a dozen. When I return after a break it’s always fun again, but I’m not losing any sleep playing it.

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